I joined this project after it had initially began. I was in charge of creating artwork to match what was already there including the player sprite, enemies, and backgrounds.
I also helped with QA by testing the game, finding bugs, and tracking them with the team in both Trello and Discord, analyzing player feedback, and spellchecking the in-game dialogue.
Created using Unity and Krita.
Underock Arena was created entirely from scratch by me as I played the roles of designer, programmer, artist and animator. I also gathered player feedback and did QA testing using Trello to track bugs and update the game accordingly.
This game focused on mobile game design using Unity, traditional artwork and Krita for digitizing.
A short stealth game with Quick-Time events for the GDKO Game Jam.
This was a solo project for a gamejam. I took on the roles of programmer, designer, artist and animator, and QA.
Created using the Unity Game Engine and Krita.
I was game designer, programmer, and artist for this game. I created all of the game’s puzzles myself and used paper for quick prototypes before using Unity to develop the game.
I gathered player feedback and adjusted the game accordingly using Trello to track progress.
Created using Ren’Py and traditional charcoal artwork. I was the sole developer and this includes all of the branching dialogue and overall story.
This game placed in the top 5 for the Narrative Design Awards.
The game I made for the GMTK Game jam based on the theme “Built to Scale”.
My game was top 15% in creativity and overall, top 33% out of 7600 game submissions!
My very first game jam game with the theme “The Matrix” for Lame Jam 30. I created all of the puzzles myself first on paper then in Unity.
I was ranked First in creativity!